Dungeon beast

Sketchfab
View in sketchfab

Autodesk 3dsMax

Autodesk Mudbox

Adobe Photoshop

2015

Dungeon beast was a personal project done as a sculpting and texturing excercise. The goal was to make a medium complexity character ready for game engines.

The character’s base mesh was modelled in 3ds Max, sculpted and textured in Mudbox. The character is fully rigged.

It was later used in an personal experimental VR project.

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